STORY    |   Race: P.O.M   |   Race: Hyperion   |   Race: Jucati

Welcome to WarCry


Our mission with Project: Warcry will be to create a Real Time Strategy (RTS) game for the PC that is familiar and easy to pick up for new players but also have a huge amount of depth that can keep advanced players interested. To do this we will inherent features from previous games and combine them with new features unique to Warcry.

Players can go through the game with a basic soldier + tank build order with limited upgrades and ability use or take full advantage of every option they have. Warcry will encompass successful RTS systems and fresh indie ideas that the commercial games would typically avoid. Many modern RTS games aim for the straight forward approach of either hardcore or casual. The problem with this is that casual RTS games die too soon and the hardcore ones only collect a small fan base. What we want is a game that provides a simple race that has little micro and designed around the new player’s favorite style of play, turtling. At the same time we will also have a race that is huge on micro management but just as powerful in the hands of an experienced player and designed around hitting the enemy- hard! In other words, each race will be designed for skill levels rather than having all races easy/boring or complicated/intimidating. So players can play online with a race that in a sense trains them and gets them familiar with how Warcry is played. As the player gains experience he or she can step up to races that requires more strategy, actions per minute and competitive drive.

Innovation in games is a great thing but proven archetypes and features are proven for a reason. That is why we will incorporate many classic features such as resource gathering, fog of war and the age old base building. Some modern RTS have decided to disregard these proven models in an attempt to to reach out to the casual gamer. To us, these games have failed miserably. Warcry will give the strategy gamers the experience they've been waiting for.

In Conclusion, project: Warcry will be an RTS game that separates itself from similar games with characteristics like the following: • A deep and fascinating universe that has the depth to engross players in but not force it upon them through tiresome cut scenes and dialogue. Show the player; don’t tell the player! • Split tech trees that allows players to have different experiences each game and unlimited paths based on the community and developer support. • Proven resource system that forces map control and economic planning. • Players can customize squads and vehicles with a variety of equipment to make them stronger, faster and more powerful. • All units have abilities that not only can be used against the enemy, but can also buff friendly units in ways that link different units together for powerful attacks. • Unique races that have individual play styles and special attributes. • Simple leveling up system that gives rewards for keeping units alive. • Commanders who are capable of turning the tide of battle with extraordinary abilities. • Super units that can either break your enemies back or your economy. Use them wisely! • Super weapons that require fully leveled up commanders and great risk to use, but effective use can cause unparalleled devastation! • Lead the Protectorate of Man on a campaign of conquest that will change the fate of the galaxy. • Beautifully crafted worlds and units for players to enjoy on their way to victory or defeat. • Proven and accepted archetypes combined with modified features for a new but familiar RTS experience. • A deep emphasis on the community, with support for modders and open feedback accepted.